

I saw how NetRunner community got crippled when Game of Thrones came in and later how GoT communities have almost disappeared when Legend of the five Rings took the spotlight. They tend to be seasonal too or just be swallowed by new releases. LCGs) I observe that their life is very short (2-3 years). When I look at other (non-collectible) Card Games (i.e. This happens once a year, usually coinciding with Arcane Duels Open or other tourneys like it. If I need some competitive MW, I immediately go to OCTGN to take off the rust and increase the learning curve yet again, playing against amazing strategists/tacticians that can be found there. I sincerely do not see much of a difference in this prospect if I would for example try to seduce them to engage in other LCGs that are not "the latest". But I do not think that these small communities could get any bigger considering the competition of new game releases. It is only about engaging them and enjoying WITH them (coaching them and letting them win more often than not). When I became orphan of my initial MW community in Venezuela, I preached the word of MW in the new places where I lived since then (through Ambassador-like demos in gaming clubs in Spain and Kazakhstan) and there were always three to four persons who would buy the game and start playing it with me. To be honest, when I get too much into it I start to see "the matrix" and do not quiet like it because takes away the great thematic flavor. It is for me a nice way of enjoying the game while not burning it. I started in 2012 and have regularly gone away and come back to the game. Just to contribute with my point of view. I would like to share how I am taking this game in the last few years. To accomplish this, players launch military attacks against their opponents, undermine their opponents’ plans with intrigues of their own, and make power plays to win the support of the realm.This is a great thread! with nice story twists and creative ideas. In the game, players assume the leadership of one of the great houses of Westeros vying for control of King's Landing and the Iron Throne. The second edition of this LCG, it is not backwards compatible with the first edition that preceded it. It is based on A Song of Ice and Fire, a series of novels written by George R. French, Damon Stoneġ Game can also be multiplayer or in teams.Ī Game of Thrones: The Card Game Second Edition (or AGoT, for short) is a Living Card Game (LCG) produced by Fantasy Flight Games.

( Discuss) Proposed since July 2022.Ī Game of Thrones: The Card Game Second Edition DesignersĬhristian T. It has been suggested that this article be merged into A Game of Thrones (card game).
